tower reversed

nes turtles numbers


preamble

the thing about nes tmnt is that the energy looks like a simple eight-block thing, but you soon realise that neither the turtles nor the enemies are doing exactly whole or half blocks of damage. to me, this makes it worth analysing, so i took up the challenge of figuring out what the actual numbers might be; this is what i came up with.

enemy names with capital letters are those with some justification (usually that they were named in the manual). names without capitals are the ones i've made up for want of anything better, in my ignorance. enemies are mostly listed in the groups you encounter them, for easier recognition.

turtles do extra damage when their energy is below half. this higher damage is listed in brackets.

enemies listed with energy "4" could be anything from 1 to 7. the turtles don't have any attacks weak enough to narrow it down. similarly "8" could be 8 or 9 and "12" could be 11 or 12.

graphically, each block before the last represents 16 energy; the last (rightmost) filled block appears partly full for 1-7 leftover points or full for 8-16 leftover points.


numbers

name energy contact damage notes/other attacks
Turtles 128
(xdamage: 63 or less)
(warning: 23 or less)
n/a Katana: 7 (10)
Sai: 9 (9)
Nunchukus [sic]: 7 (12)
Bo: 15 (16)
Shuriken: 18 (20)
TriShuriken: 14 (17)
Boomerang: 16 (16)
Kiai: 29 (32)
map Foot 4 20 (1 hit from Party Wagon cannon)
Roller Car 48 7 (7 to Party Wagon, fatal to turtle)
(2 hits from Party Wagon cannon)
(1 hit from Party Wagon missile)
bomber (airport) n/a n/a bomb: 24
Mouser 4 7
hornet 4 9
Foot Soldier 12 17 shuriken: 9 (en. 4)
Stick 'Em Up 4 11
saucer 10 14
sleeper 28 17 shot: 14 (en. 8)
chainsaw 32 18
octopus 4 9
flying bomb 4 18
Fire Freak 23 15 hotfoot: 9 (en. 4)
frogman 40 21
walker 24 18 laser: 22 (en. 24?)
hoverfly 8 9
boomeranger 24 16 boomerang: 6 (en. 4)
flea 4 9
balloon 4 5 bomb: 16 (en. 4)
robot 24
(rocket head: 16 or less)
17 laser: 12 (en. 4)
rocket head: 7
divider 32 9 takes no damage until tiny
eagle 4 11 rock: 13 (en. ??)
wallcrawler 8 15
bubble maker 8 15 bubble: 0 (en. 4)
line: 2
jellyfish 4 11 bubble: 0 (en. 4)
woodlousething 47 22 shot: 6 (en. 4)
porcupine 44 21 spine: 30 (en. 4)
helithing 10 17
spacesuit 35 21 laser: 26 (en. ??)
dinosaur 57 24
Bebop 72 19
Rocksteady 96 23 bullet: 9 (en. 4)
Mechaturtle (t) 80 26 katana: 0
Mechaturtle (r) 96 29 shot: 7
missile: 19 (en. 8?)
Giant Mouser 144 32 laser: 31
Technodrome (eye) 128 34
Technodrome (parts) fork : 96
hatch: 96
gun: 80
treads: n/a
technofoot: 8
fork: 34
hatch: 34
gun: 5
treads: 16
technofoot: 17
fork elec: 25

gun shot: 9

foot shuriken: 9 (en. 4)
Shredder 160 58 antimutagen: fatal
dam electrode n/a 16
dam rotablade n/a 10
dam shockweed n/a 16
4-way laser 4 16 laser: 16
floor spikes n/a 16
'drome gunport 49 16 shot: 17 (en. 8)

it looks like i didn't write down the damage incurred by falling from buildings.