nes turtles numbers
preamble
the thing about nes tmnt is that the energy looks like a simple eight-block thing, but you soon realise that neither the turtles nor the enemies are doing exactly whole or half blocks of damage. to me, this makes it worth analysing, so i took up the challenge of figuring out what the actual numbers might be; this is what i came up with.
enemy names with capital letters are those with some justification (usually that they were named in the manual). names without capitals are the ones i've made up for want of anything better, in my ignorance. enemies are mostly listed in the groups you encounter them, for easier recognition.
turtles do extra damage when their energy is below half. this higher damage is listed in brackets.
enemies listed with energy "4" could be anything from 1 to 7. the turtles don't have any attacks weak enough to narrow it down. similarly "8" could be 8 or 9 and "12" could be 11 or 12.
graphically, each block before the last represents 16 energy; the last (rightmost) filled block appears partly full for 1-7 leftover points or full for 8-16 leftover points.
numbers
name | energy | contact damage | notes/other attacks |
---|---|---|---|
Turtles | 128 (xdamage: 63 or less) (warning: 23 or less) |
n/a | Katana: 7 (10) Sai: 9 (9) Nunchukus [sic]: 7 (12) Bo: 15 (16) Shuriken: 18 (20) TriShuriken: 14 (17) Boomerang: 16 (16) Kiai: 29 (32) |
map Foot | 4 | 20 | (1 hit from Party Wagon cannon) |
Roller Car | 48 | 7 | (7 to Party Wagon, fatal to turtle) (2 hits from Party Wagon cannon) (1 hit from Party Wagon missile) |
bomber (airport) | n/a | n/a | bomb: 24 |
Mouser | 4 | 7 | |
hornet | 4 | 9 | |
Foot Soldier | 12 | 17 | shuriken: 9 (en. 4) |
Stick 'Em Up | 4 | 11 | |
saucer | 10 | 14 | |
sleeper | 28 | 17 | shot: 14 (en. 8) |
chainsaw | 32 | 18 | |
octopus | 4 | 9 | |
flying bomb | 4 | 18 | |
Fire Freak | 23 | 15 | hotfoot: 9 (en. 4) |
frogman | 40 | 21 | |
walker | 24 | 18 | laser: 22 (en. 24?) |
hoverfly | 8 | 9 | |
boomeranger | 24 | 16 | boomerang: 6 (en. 4) |
flea | 4 | 9 | |
balloon | 4 | 5 | bomb: 16 (en. 4) |
robot | 24 (rocket head: 16 or less) |
17 | laser: 12 (en. 4) rocket head: 7 |
divider | 32 | 9 | takes no damage until tiny |
eagle | 4 | 11 | rock: 13 (en. ??) |
wallcrawler | 8 | 15 | |
bubble maker | 8 | 15 | bubble: 0 (en. 4) line: 2 |
jellyfish | 4 | 11 | bubble: 0 (en. 4) |
woodlousething | 47 | 22 | shot: 6 (en. 4) |
porcupine | 44 | 21 | spine: 30 (en. 4) |
helithing | 10 | 17 | |
spacesuit | 35 | 21 | laser: 26 (en. ??) |
dinosaur | 57 | 24 | |
Bebop | 72 | 19 | |
Rocksteady | 96 | 23 | bullet: 9 (en. 4) |
Mechaturtle (t) | 80 | 26 | katana: 0 |
Mechaturtle (r) | 96 | 29 | shot: 7 missile: 19 (en. 8?) |
Giant Mouser | 144 | 32 | laser: 31 |
Technodrome (eye) | 128 | 34 | |
Technodrome (parts) | fork : 96 hatch: 96 gun: 80 treads: n/a technofoot: 8 |
fork: 34 hatch: 34 gun: 5 treads: 16 technofoot: 17 |
fork elec: 25 gun shot: 9 foot shuriken: 9 (en. 4) |
Shredder | 160 | 58 | antimutagen: fatal |
dam electrode | n/a | 16 | |
dam rotablade | n/a | 10 | |
dam shockweed | n/a | 16 | |
4-way laser | 4 | 16 | laser: 16 |
floor spikes | n/a | 16 | |
'drome gunport | 49 | 16 | shot: 17 (en. 8) |
it looks like i didn't write down the damage incurred by falling from buildings.