killer7 notes
being my attempt to put numbers to killer7 combat.
players
channel | smith | vitality | clip | damage @ power level: | ||||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 2 | 3 | 4 | 5 | 5+ring | ||||
1 | harman | 330+? | - | ? | - | |||||
2 | garcian | 200 | 5 | 8 | - | |||||
(golden gun) | 6 | ? | - | |||||||
3 | dan | 150 | 6 | 25 | 28 | 31 | 34 | 37 | 40 | 48 |
(demon gun) | 12 | 28 | 31 | 34 | 37 | 40 | 50 | 60 | ||
4 | kaede | 100 | 10 | 16 | 18 | 21 | 24 | 27 | 32 | 38 |
5 | kevin | 150 | - | 10 | 13 | 16 | 18 | 21 | 24 | 30 |
6 | coyote | 150 | 6 | 20 | 23 | 26 | 30 | 34 | 38 | 45 |
7 | con | 100 | 10x2 | 10x2 | (same as kevin x2?) | |||||
8 | mask | 250 | 1/- | 90 | 100 | 115 | 135 | 165 | 200 | 188 |
9 | harman | 300 | 50 | 45 | 45 | - |
footnotes to players table
- equipping the power ring raises your effective power level by one. column 1 is also 0+ring, etc.
- can't measure harman1's damage because he kills in one the few things he's allowed to shoot at.
- can't measure harman1's vitality because he's never in a position to take damage. visually it's 330 and continuing off the screen.
- can't rate the golden gun; all we know is that it kills black smiles and undetected smiles, neither of which can be damaged by other weapons.
- mask's transformations don't seem to affect his power or stamina.
- i don't know what's going on with mask5+ring. he definitely does lower damage than without the ring.
special attacks
- dan/demon shell
- one-hit kill on any smile vulnerable to bullets. breaks mithril armour. also one-hit kill on duplicator red core. based on this it would have to do at least 2000 damage. however, against ayame #2, it only seems to do about 200 damage (unrelated to dan's power?)
- kevin/twin sparkling
- throws seven normal knives.
- kevin/shine sparkling
- 200 damage (regardless of kevin's power?)
- coyote/custom shell
- 4x normal damage
- mask/shock shell
- 2x normal damage
- mask/focus shell
- 4x normal damage. critical hit against backside smile.
- mask/(5-tube special)
- same effect as demon shell. demolishes duplicators. also works on spiral and backside.
enemy vitality
as in eternal darkness, different enemies of the same type often have different stats. here, though, i haven't tried to list all variations. these are just the most common or the first-encountered examples.
the listed figures are for normal difficulty. on deadly, bloodbath and face the swarm, vitality is doubled, with certain exceptions.
for bulletproof enemies you normally kill with a critical, like spiral or backside, the vitality figure is based on grenades.
enemy | vitality | comments |
---|---|---|
heaven smile | 100 | target0 = 80; other variations |
camellia | 100 | target0 = 80 |
duplicator (yellow core) | 100 | (doesn't require demon shell) |
duplicator (red core) | ? | see footnote |
speed | 500 | |
bombhead | 100 | variations (150) |
spiral | 200 | many variations (up to 500) |
another | 100 | hit that dislodges them can't kill them |
phantom | ? | always critical? see footnote |
diver | 100 | several variations |
poison | 100 | several variations (up to 300) |
mother (yellow core) | 150 | several variations (up to 200) |
mother (red core) | 1500 (on deadly) | always 10x yellow core? |
backside (vinculum) | 450? | |
backside (elsewhere) | 300 | variations |
shinya akiba | ? | varies? see footnote |
hiroyasu kurahashi | ? | varies? see footnote |
ulmeyda (smile) | 100 | |
giant | 80? | can't get an exact figure using grenades. 68~90. |
broken | 100?? | i suck at fighting these. |
mithril (vinculum) | armour: 500 | |
smile: 1000 | ||
mithril (elsewhere) | armour: 150 | the same smile is sometimes 292 and sometimes 275ish... |
smile: 292? | ||
ayame blackburn (parking) | 300 | deadly: about 850? |
ayame blackburn (security) | 3340? | hard to count. may vary. deadly: about 7200? see footnote. |
laser (vinculum) | 150 | |
laser (elsewhere) | 100? | |
roller | 100 | |
galactic tomahawk | 1000 | |
greg nightmare | 500 | deadly: 1400 |
footnotes to enemy vitality table
- duplicator red core
- on bloodbath, i've delivered over 10000 without killing it. i'm assuming it doesn't take damage in the normal way. (but should really check up to at least 65535 to be sure...)
- phantom smile
- shoot the weak point at a distance = critical hit; shoot it anywhere at pointblank range = critical hit; grenade at pointblank range = doesn't kill. which means, either it's grenadeproof, or it has enough energy to survive a grenade...
- kurahashi & akiba
- i've seen akiba take 2 hits or 3 hits from kaede, but never just 1, even at power 5+ring where her damage is more than double its basic value. kurahashi takes between 2 and 4 shots. both these guys seem to have inconsistent vitality levels, but they do generally survive more damage on deadly/bloodbath, and they do take more damage from kaede when she's powered up. (i'm not a good enough shot to try it with anyone else.)
- ayame/security
- i keep losing count here. the figure on deadly/bloodbath might be more like 6300, and it might simply be double her energy on normal, which i'm also not sure about. basically, she takes tons of damage.
enemy damage
damage for bloodbath is the same as for deadly, except for the basic smile attack.
face the swarm could use either column (makes no difference for target0.)
wearing the stamina ring cuts damage received to 3/4 listed value, rounding down.
attacks listed as "fatal" must do at least 336 on normal (to kill mask+stamina) and at least 400 on bloodbath (to kill harman9+stamina).
enemy/attack | damage | comments | |
---|---|---|---|
normal | deadly | ||
smile (most types) | 50 | 50 | bloodbath: 280 (only harman9 and mask+stamina survive) |
smile (vinculum) | fatal | fatal | |
angel/flame | 30 | 30 | |
bombhead/detonate close | 200 | 200 | less when further away |
jean depaul | 10 | 30 | |
kurahashi & akiba | 10 | 21 | deadly: sometimes 22? |
andrei ulmeyda/tentacle | 20 | 20 | |
andrei ulmeyda | fatal | fatal | |
ceramic smile | fatal | fatal | |
ayame blackburn (parking) | var | var | damage varies. normal 18~23? deadly 25~45?? |
ayame blackburn (security) | var | var | hard to count. damage varies. normal 1~3? same on deadly? |
galactic tomahawk smile | 20 | 30? | hard to count. |
greg nightmare | 5 | 10 | |
black smile | fatal | fatal |
handsome man
killer7 | handsome man | damage | hurt by attacks? | fights ends when... |
---|---|---|---|---|
harman | red | ? | ? | harman shoots red |
con | white pearl | var 2~3 | yes (mostly) | con's vitality reaches 0 (40ish hits) |
coyote | gold | 15? | no | coyote shoots gold's legs |
kaede | light brown | 9? | yes (sometimes) | kaede reloads (instant kill) |
kevin | dead | var 12~13? | no | kevin's vitality reaches 0 (12 hits) |
dan | blue | 15? | no | dan shoots blue's head |
mask | purple | 50? | yes | mask's vitality reaches 0 (5 hits) |
? | no | mask uses the five-tube special attack | ||
garcian | pink | ? | ? | - |
footnotes to handsome man table
- no rings seem to be in effect.
- your opponents never die from their wounds, only from critical hits, so it's not possible to rate their vitality. the "hurt by attacks" column just notes whether they *look* like they're taking damage.
- coyote and dan stop taking damage after eight hits. the damage in the table is solely based on changes in the eye graphic.
- kevin has a weird effect where he only takes damage when he throws his next knife.
- after mask transforms, both of you are immune to normal attacks.