tower reversed

killer7 notes

being my attempt to put numbers to killer7 combat.


players

channel smith vitality clip damage @ power level:
0 1 2 3 4 5 5+ring
1 harman 330+? - ? -
2 garcian 200 5 8 -
(golden gun) 6 ? -
3 dan 150 6 25 28 31 34 37 40 48
(demon gun) 12 28 31 34 37 40 50 60
4 kaede 100 10 16 18 21 24 27 32 38
5 kevin 150 - 10 13 16 18 21 24 30
6 coyote 150 6 20 23 26 30 34 38 45
7 con 100 10x2 10x2 (same as kevin x2?)
8 mask 250 1/- 90 100 115 135 165 200 188
9 harman 300 50 45 45 -

footnotes to players table

special attacks

dan/demon shell
one-hit kill on any smile vulnerable to bullets. breaks mithril armour. also one-hit kill on duplicator red core. based on this it would have to do at least 2000 damage. however, against ayame #2, it only seems to do about 200 damage (unrelated to dan's power?)
kevin/twin sparkling
throws seven normal knives.
kevin/shine sparkling
200 damage (regardless of kevin's power?)
coyote/custom shell
4x normal damage
mask/shock shell
2x normal damage
mask/focus shell
4x normal damage. critical hit against backside smile.
mask/(5-tube special)
same effect as demon shell. demolishes duplicators. also works on spiral and backside.

enemy vitality

as in eternal darkness, different enemies of the same type often have different stats. here, though, i haven't tried to list all variations. these are just the most common or the first-encountered examples.

the listed figures are for normal difficulty. on deadly, bloodbath and face the swarm, vitality is doubled, with certain exceptions.

for bulletproof enemies you normally kill with a critical, like spiral or backside, the vitality figure is based on grenades.

enemy vitality comments
heaven smile 100 target0 = 80; other variations
camellia 100 target0 = 80
duplicator (yellow core) 100 (doesn't require demon shell)
duplicator (red core) ? see footnote
speed 500
bombhead 100 variations (150)
spiral 200 many variations (up to 500)
another 100 hit that dislodges them can't kill them
phantom ? always critical? see footnote
diver 100 several variations
poison 100 several variations (up to 300)
mother (yellow core) 150 several variations (up to 200)
mother (red core) 1500 (on deadly) always 10x yellow core?
backside (vinculum) 450?
backside (elsewhere) 300 variations
shinya akiba ? varies? see footnote
hiroyasu kurahashi ? varies? see footnote
ulmeyda (smile) 100
giant 80? can't get an exact figure using grenades. 68~90.
broken 100?? i suck at fighting these.
mithril (vinculum) armour: 500
smile: 1000
mithril (elsewhere) armour: 150 the same smile is sometimes 292 and sometimes 275ish...
smile: 292?
ayame blackburn (parking) 300 deadly: about 850?
ayame blackburn (security) 3340? hard to count. may vary. deadly: about 7200? see footnote.
laser (vinculum) 150
laser (elsewhere) 100?
roller 100
galactic tomahawk 1000
greg nightmare 500 deadly: 1400

footnotes to enemy vitality table

duplicator red core
on bloodbath, i've delivered over 10000 without killing it. i'm assuming it doesn't take damage in the normal way. (but should really check up to at least 65535 to be sure...)
phantom smile
shoot the weak point at a distance = critical hit; shoot it anywhere at pointblank range = critical hit; grenade at pointblank range = doesn't kill. which means, either it's grenadeproof, or it has enough energy to survive a grenade...
kurahashi & akiba
i've seen akiba take 2 hits or 3 hits from kaede, but never just 1, even at power 5+ring where her damage is more than double its basic value. kurahashi takes between 2 and 4 shots. both these guys seem to have inconsistent vitality levels, but they do generally survive more damage on deadly/bloodbath, and they do take more damage from kaede when she's powered up. (i'm not a good enough shot to try it with anyone else.)
ayame/security
i keep losing count here. the figure on deadly/bloodbath might be more like 6300, and it might simply be double her energy on normal, which i'm also not sure about. basically, she takes tons of damage.

enemy damage

damage for bloodbath is the same as for deadly, except for the basic smile attack.

face the swarm could use either column (makes no difference for target0.)

wearing the stamina ring cuts damage received to 3/4 listed value, rounding down.

attacks listed as "fatal" must do at least 336 on normal (to kill mask+stamina) and at least 400 on bloodbath (to kill harman9+stamina).

enemy/attack damage comments
normal deadly
smile (most types) 50 50 bloodbath: 280 (only harman9 and mask+stamina survive)
smile (vinculum) fatal fatal
angel/flame 30 30
bombhead/detonate close 200 200 less when further away
jean depaul 10 30
kurahashi & akiba 10 21 deadly: sometimes 22?
andrei ulmeyda/tentacle 20 20
andrei ulmeyda fatal fatal
ceramic smile fatal fatal
ayame blackburn (parking) var var damage varies. normal 18~23? deadly 25~45??
ayame blackburn (security) var var hard to count. damage varies. normal 1~3? same on deadly?
galactic tomahawk smile 20 30? hard to count.
greg nightmare 5 10
black smile fatal fatal

handsome man

killer7 handsome man damage hurt by attacks? fights ends when...
harman red ? ? harman shoots red
con white pearl var 2~3 yes (mostly) con's vitality reaches 0 (40ish hits)
coyote gold 15? no coyote shoots gold's legs
kaede light brown 9? yes (sometimes) kaede reloads (instant kill)
kevin dead var 12~13? no kevin's vitality reaches 0 (12 hits)
dan blue 15? no dan shoots blue's head
mask purple 50? yes mask's vitality reaches 0 (5 hits)
? no mask uses the five-tube special attack
garcian pink ? ? -

footnotes to handsome man table